Planning a story using Mind Maps

They say everyone has a writer in them. But most of the people don’t write a single story in their life. Its not that they can’t write. People have thousands of ideas buzzing in their minds. But it’s…

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Learning How To Give Better Feedback

These data points spotlight a second positive to negative feedback: Experienced employees have a preference for hearing it. Given their area of expertise, battle-hardened workers as a consequence aren’t always looking for encouragement, but realignment. Those practical pieces of information that modulate their performance and understanding of progress.

Making the Case: After getting evaluated for their public speaking abilities, a group of young professionals challenged themselves to a contest to see who could design the most creative collages. The competitors who experienced failure on their talks ended up generating more novel and imaginative work than those with higher quality speaking scores. Not by accident, the ramifications of negative feedback assisted in creating a crystal clear path toward a stronger inner focus and creative planning. What started as disappointment soon turned to resolution and perseverance.

Gamification is the use of game-thinking and game mechanics in non-game contexts to engage users in solving problems. There has been incredible growth in the adoption of gamification by business in the past few years. Gamification has been studied and applied in several domains, such as to improve user engagement, physical exercise, return on investment, data quality, timeliness, and learning. A review of research on gamification shows that most studies on gamification find positive effects from gamification.

These can come in many forms, such as points, badges, leaderboard rankings, discounts, and free merchandise. However, one thing is certain: recognizing and rewarding employees, customers, and all key stakeholders develop more risk-taking that results in breakthrough innovation, less malfeasance, greater talent retention, and higher financial performance.

“Employees, especially across younger generations, become disengaged easily, causing low productivity and retention levels. Game-based motivation can be a powerful solution for today’s top workforce challenges … It’s a wise long-term investment to create an environment where employees can manage, visualize and digitally share their performance, achievements, and skills.”

Peer SaaS “Declared Commitment Feedback”

My hope is that you take the research from this article and rethink you how you provide feedback. We have created the Peer SaaS platform in order to provide more frequent feedback and appreciation from managers as well as peers. By leveraging gamification elements such as relationship capital points, appreciation badges, and achievement trophies, we can elevate performance in our business organizations. It is now quite obvious that there are many positives that come from it.

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